
I'm running out of time and I cant seem to get the 4th path, since it seems like its the one the least to occur. This is very often confused with the triangle, but after a few runs you will get the hand of it. There is a long area of nothing right above the square so you have to tele a little bit around. This means that Halls of Vaught will be in the top right corner. As you can see:Īfter a few quick tele's I'm right where I need to be. As before I figured out that the Halls of Vaught will be always in the bottom left corner. Now lets take a look at our second starting area.Īs you can see this is a very wide area with many pillars and colums around the wp. I get right where I wanted to! So if the area around the WP is rectangle shaped that means the map that has the Halls of Vaught in the bottom right corner.

So I move down sticking as much to the right side of the map as I can, since most maps have a square or rectangle shape, lets see where I get. If its a rectangle, based on tests and runs I concluded that the entrance to the next lvl of halls will always be in the bottom left of the map. The area of where you start after you first take the WP to Halls of Pain is a rectangle like zone. Lets take a look at Nilathak's first WP starting area.

So the 4 maps will most likely have 1 entrance in every corner. So if you think about it, a square or rectangle have 4 corners, you have 4 maps.

If anyone have noticed, maps are generaly made in a square or rectangle way. If you have 4 maps you will have 4 different locations for an entrance. Usualy this is done a pathern by Blizzard. Depending on the amount of map variations depends the amount of different locations for entrances. This area has a total of 4 generated maps that can be choosen. I will use the Halls of Pain as my example.
